Post by Loneguy67345 on Oct 1, 2024 14:48:47 GMT
Rules: All unit's deploy cost are set to 500¢
Round 1:
This is by far the hardest colosseum ever held in place. While most of the meatshields receive disadvantage from this rule, defense gets significantly harder especially in mixed stages like this. The key is how you gain advantage from this rule by choosing quality over quantity (though it may not be always the case) to effectively fend off the enemies.
Disposable attackers with decent cooldown are great choices here, especially to those with originally higher price.
1st round was simply the hardest, with Ragin' Gory, Shadow K and Midnite D. pushing your already fragile frontline accompanied by strong backliners which cannot be damaged or even approached easily. But above all, Ackey must be taken out as soon as possible as he will constantly interfere your midrangers and let their melee pushers to go through.
Shield breakers are must-have in this round, and reset is possible if they didn't break the enemy shields in time. Brute force is far less effective since most of their EHP comes from shields, and Le'noir/Othom is simply hard to kill. (Uber mentions: Lilin, Satoru, etc.)
Pizza to quickly kill the black peons, and before more of them arrives, damage the Akus, preferably killing the aforementioned Ackey and hope that you can hold it while slowly chipping down the rest
(Otherwise use ranged units, although this mostly comes from ubers)
Round 2:
Aliens were quite intimidating at first, but once managed you're free to take time to stack some units for the next phase.
After hitting the base Bun Bun will appear, and you want to damage him as much as possible before Nimoy bore arrives so you can use his money to spam cyborg for DPS. (LKD did help here, but courier is good too as they can clear out kroxos to allow others to directly hit Bun Bun)
Similar difficulty to the 1st round, but more manageable since there's less RNG
Round 3:
LKD did great here. Perfect match-up against Red EnerG and St. Dober thanks to their surge immunity, this was much more of a breeze if tackey wasn't present here. But thankfully only one appears, and courier was able to finish them off once Dober is gone. Spam for the W
(wdym, capy)
Round 4:
Henry is downright annoying, but soba crit x2 was enough to finish off sir metal seal, and Awakened Bahamut/Hitman to kill wavers before 2nd metal seal arrives. Nothing much, just little bit of RNG.
Round 5:
BRI'ISH MOMENT
Anyways, easiest of all, funnily enough difficulty went downwards on progress...
And that's all, got all the colosseum rewards
(don't ask why i only had nine slots)
Round 1:
This is by far the hardest colosseum ever held in place. While most of the meatshields receive disadvantage from this rule, defense gets significantly harder especially in mixed stages like this. The key is how you gain advantage from this rule by choosing quality over quantity (though it may not be always the case) to effectively fend off the enemies.
Disposable attackers with decent cooldown are great choices here, especially to those with originally higher price.
1st round was simply the hardest, with Ragin' Gory, Shadow K and Midnite D. pushing your already fragile frontline accompanied by strong backliners which cannot be damaged or even approached easily. But above all, Ackey must be taken out as soon as possible as he will constantly interfere your midrangers and let their melee pushers to go through.
Shield breakers are must-have in this round, and reset is possible if they didn't break the enemy shields in time. Brute force is far less effective since most of their EHP comes from shields, and Le'noir/Othom is simply hard to kill. (Uber mentions: Lilin, Satoru, etc.)
Pizza to quickly kill the black peons, and before more of them arrives, damage the Akus, preferably killing the aforementioned Ackey and hope that you can hold it while slowly chipping down the rest
(Otherwise use ranged units, although this mostly comes from ubers)
Round 2:
Aliens were quite intimidating at first, but once managed you're free to take time to stack some units for the next phase.
After hitting the base Bun Bun will appear, and you want to damage him as much as possible before Nimoy bore arrives so you can use his money to spam cyborg for DPS. (LKD did help here, but courier is good too as they can clear out kroxos to allow others to directly hit Bun Bun)
Similar difficulty to the 1st round, but more manageable since there's less RNG
Round 3:
LKD did great here. Perfect match-up against Red EnerG and St. Dober thanks to their surge immunity, this was much more of a breeze if tackey wasn't present here. But thankfully only one appears, and courier was able to finish them off once Dober is gone. Spam for the W
(wdym, capy)
Round 4:
Henry is downright annoying, but soba crit x2 was enough to finish off sir metal seal, and Awakened Bahamut/Hitman to kill wavers before 2nd metal seal arrives. Nothing much, just little bit of RNG.
Round 5:
BRI'ISH MOMENT
Anyways, easiest of all, funnily enough difficulty went downwards on progress...
And that's all, got all the colosseum rewards
(don't ask why i only had nine slots)